Talk:Re:Monster ~The Goblin Reincarnation Chronicles~/@comment-112.198.133.97-20170327100018/@comment-30530564-20170327132809

For long cave runs (aiming at 520 floor) I tend to recommend Apostle Lord. Nice base stats overall, almost no elemental weaknesses, nice max MP and pretty nice Dex (Hit) stat. I'll share with you the skillset I've been using on general cave runs but take into consideration that my party and yours may be different.

I use:

·Black Demon's Roar (PHYS dmg + high chance Silence, shuts down healers)

·Charm of the Snake Princess (AOE Confuse + Def lower, high durability mobs and high attack units, they kill themselves)

·Healing Fire Light (Pretty dope and cheap heal)

·Our Lady's Prayer (Speed + Dodge + Magic boost, boosting magic empowers your heals + makes you more durable to magic, as having a DHA your mc is weak to magic)

·Intimidation of the Strong

·Mind Blowing Fear

·Black Demon's Dignity

·Shortening Spells

As you may notice, there are only 8 skills there, that is cuz I swap the last 2 according on the party I'm currently using.

If I lack damage, I add Blasting Inferno, which is dope on its own but even more with the Mag boost "Our Lady's Prayer" provides.

Having Army Commander allows your party to be more resilient and do more damage. As the buff is a percentage, the stronger your party is the bigger the buff.

If you manage to replace the DHA you got equipped to a Endless Gluttony God Robe (nice Def, boost Eva as well) consider using it + the passive Light Sword Warrior to furtherly boost your mc Dodge + Hit. If not and your aim is to maintain DHA, try using Guardian. It's a passive that boost your defense if wearing an armor, which makes you even more though vs phys dmg mobs.

There's no such a thing of a perfect strategy, specially regarding cave runs. Try gathering experience and test around.