Talk:Re:Monster ~The Goblin Reincarnation Chronicles~/@comment-31474181-20170416231518/@comment-31474181-20170417011226

I'll start by showing you how my -squad- is positioned.

So basically the purpose of placing your units like that is so that your MC(main character) can take the brunt of the damage, since the healer won't be able to heal him. However, with the abilities I'll show you, he will be able to survive for very long.

He is the only unit that can't attack while idling, so you need to place your units around him, I use Hazuki and SSR Aporou because their range on vanguard and backline is "all directions - 2 or 3 tiles".

Your units don't have to have decent range on the middle "green" tiles, because if you place them on the borders(top-right,bottom-left,bottom-right,top-left) they won't be placed on a green tile no matter how much the board changes. Just like the middle square, if you place a unit there, that square will always be green, which is why we use our healers on that square.

Now if you're a newbie and you are wondering why I don't place my MC in a square that my healer can heal, it's because if I did that, a enemy minion would get stuck attacking him and my units attacks wouldn't reach that enemy minion, so I'd have to interrupt the process and then it wouldn't be idle anymore.

Now the important part, the -abilities-.



Since our objective is to idle up to floor 250 we don't need any active abilities, we only need passives, for this build I chose to focus on one type of passive only, any passive that helps the MC survive, since he won't be getting healed.

Since my MC is a blood lord, I chose to focus on passives that increase his evasion, if you have a minotaur or something with high defense, I'd suggest focusing on abilities that increase defense.

Last but definitely not least, it is very important to point out that I use the "Demigod of Kindness Protection" passive, it allows the MC to regen hp when his hp drops, comboing that skill with skills that increase my MC stats when his HP is low, he becomes nigh immortal, able to tank units even without my healer healing him, while the units around him clear the ones that come to attack him.

Anyway, I have great gospel on my skill list but I'll take it out and put something to increase my MC's mag so he can be a bit more tanky. Probably "Scolontrepa Threat".

Took me a few minutes to write this down, I just hope it helps some people :D

Good luck on cave guys!