Board Thread:4. General Discussion/@comment-26948655-20150915135903/@comment-26948655-20150917091847

I will surely edit the whole thing quite a lot.

I'm also inexperienced in game designe but it's been a long time that I've been kind of studying game maker and wanted to do it. I will surely try this year to make a gameboy type game to test some mechanics... (mostly abilities and skills without working on a lot of animation)

about the abilities system, abilities are separated in three types [passive abilities] [inate abilities] and [active abilities].

The type of abilities that are [inate abilities] once you have them they would always be on, if you select them at the beginning of the game.

[passive abilities] can be turn on and off in the menu. (like the [black demon presence] in the novel)

[active abilities] should be put on the abilitie grid to be used at anytime.

about abilities upgrade, I didn't gave it too much thought for now, I was thinking that using the skills (for exemple if I have X att+) the [slash] abilities will grant you X% more proeficiency with sharp weapon, kind of... but you are right maybe it should have a lvl cap for each abilities as well.

The one I was thinking of is the [synthetize] ability that Rou gets early in the story who might be interesting but it will need a serious brainstorm to be put in termes of  game mechanics.

Maybe I'm wrong but I was thinking that the length a game could go will depend on your race. For exemple a Goblin as we know Gobushi lived something like 20year so maybe a goblin who has a short lifespawn could live in real life a 100hours to die of natural cause. So an elf could live much much more and a human could live less than an elf but more than a goblin.

This is a question I'm thinking about, but in order to resolve this I have to decide first how long would be the cycle day night. For now I was thinking a day and night would be like 20 min (10min day 10 min night.) but this is the kind of question that will only be resolved once the developpement has started because maybe it is too long... or too short.

(talking about the day in night cycle I would really like to implant a feature to count the days you've been living and have some kind of simple log of what you did on each day. like this you could if you want retrace the life of your character)

Based on the novel story, imagining you are making a game where you die during a [hind bear] fight you would surely have evolved already once (or not) from a simple goblin to a hobgoblin this game would have lasted around 2 to 5 hours.

So it is not really a binding of Isaac kind of rogue like but more a punitive death in a RPG kind of game that allows you to get further rewards. If you are lucky enough you might not even die a single time. (you will have to in order of getting some achievement but not all)

In conclusion I estimate that if you reach one of the end game possible, like a full conquest of the kingdom and dungeons you will have played around a 100hours maybe 200+hours. but I can't give real answer for that matter for now, since I'm still puting on paper the basics, and have to solve a lot of things before being able to give an answer about it.

I don't know if I have answered all the question but let me know  ;)