Talk:Day 121-130/@comment-26231110-20150322225745/@comment-26140682-20150323040905

I think/hope he meant something more along the lines of where you'd pick a generic low tier fantasy monster, like a Goblin, a Slime, a Rat, etc, and then fight/hunt/level/rank up to become bigger and/or stronger monsters and gain more abilities. The trick'd be insuring each monster/rank has depth to it's moveset and abilities, along with limitations accordingly, such as if you pick a Rat or Slime, something that can't communicate, then you can't speak to humans and are attacked on sight unless you Rank Up into something that can.

Providing sufficient depth and variety to the potential monsters would be a challenge unto itself. Building a game AROUND that, with sufficient freedom approppriate to your variety of forms/appearances, even more so.