Talk:Re:Monster ~The Goblin Reincarnation Chronicles~/@comment-31012088-20161216054952/@comment-30530564-20161216193344

By order:

·As far as I'm aware, when u fight on GW both unit formations are displayed on the ground (yet unseen) and, when a unit goes in there, it takes the action that usually performs in that certain ubication.

Blank spaces retain the last square action (a unit going to a blank square from a red square will still do the same as if it was on a red, same for green and blue).

·Yap, buffs and debuffs got a  limited showroom on stage, so only 3 are displayed.

This does not apply to certain status, that tend to overtake the previous one in certain situations (Silence removes Confusion, Root removes Paralysis, ... and viceversa) with the exception of poison.

Character skills are described in the Abilities menu, in which indicates the grade of buff:

>Raises = normal increase (+50% / +75%)

>Greatly raises = large increase (+100% / +150%)

>Sharply raises = massive increase (+200% / infinite)

Same goes for stat lowering skills.

Support units' skills are on WIP and some have missplaced descriptions (the TL is an alpha after all ^^U)

· Meat and Gold costs for units are stipulated by ranks, as Frozened indicated. The greater the rank, the bigger the tax.

Upgrade the Mill any time u can, as it reduces the material and gold cost of the upgrades and try to mantain as upgraded as possible both storages.

I can ensure you that having them maxed before any other thing is worth as you continuously win gold and meat from missions. It's a great loss to spam hunts with your storages filled but having them low leveled.

Uh, such a monster post xD