Talk:Re:Monster ~The Goblin Reincarnation Chronicles~/@comment-29934762-20161214205355/@comment-30530564-20161215215808

I'd told ya already, but I'll expose it in other words to make it easier ^^:

The dodge value has no direct effect on the unit speed of action or to the mov. speed as they are all separated values but, since it has sense that slow units have low dodge stats as they tend to fill the "meat wall" role, the developers pathed their speed ratios low.

Numbers example:

Standar units have a 100% speed action (normal)

Fast units, which also tend to have high dodge due to their high movility in the novel, got around 150% or 200% (which are faster and the fastest)

Slow units' values, which got compensated with high durability and low dodge, go from 75 % to 50 % speed.

Hope that this clarifies it a bit.