Board Thread:4. General Discussion/@comment-173.252.42.133-20150506161859/@comment-26271508-20150511030634

They can go many ways and I hope for an MMO eventually but I think one of the biggest catches to a game of this series is the lack of instructions. What really makes Re:Moster different from other game like manga is the main characters lack of knowledge of the future. He gains an outline of his Psalms but doesn't know what preparations are needed to better his chances, like after the revolution he found out he didn't get 100% completion and still didn't know what it refered to to gain it. He is constantly figuring the world out as he gose along not even aware what makes him a varient or what his evolutions will turn out being. This sence of mystery is an essintial and fundamental part of this world and if isn't propperly represented in a game i feel it would be a great loss to an outstanding concept.

Also a essintail for a game is play style affect on evolutions and stat distribution. This world encourages a variaty of specializations and as evolutions that cater to that play style. Starting everyone off with nothing it forces the player to play around and descover how to best play to their style. this could have minor variations like the option to have a basic spell to start out with or slight variation of stats but the versitility of the system should definately be encouraged.