Talk:Re:Monster ~The Goblin Reincarnation Chronicles~/@comment-33037927-20170130014438/@comment-30530564-20170130110526

@ Aslla.Piscu:

1.- according to the descriptions I bet you refer to units abilities rather than adquired skills.

The power scaling goes as follows:

Deals Damage < Great < Large < Huge < Massive < Tons of

and the refered multiplayer is

Deals Damage: 100%

Great: 110%

Large: 120%

Huge: 130%

Massive: 140%

Tons of : 150%

Take into consideration that damage applied can be either physical or magical and will take into account the unit Attack or Magic depending on the skill.

2.- Event Dungeon drops are related to the level of difficulty and luck. It's true that the higher the level, the better the drop, but it does not mean that rarer drops are adquired on lower levels.

3.- Drop rates are stablished during the clearing of the stage, unless you use the autocompletion mode (Domination). And yes, the max amount of drops are 14. No matter how hard you try, once you got 14 chests (drops) you earn no more.

4.- There are no specific ways to put down units. My personal method, Confuse high Attack units. This way they attack themselves instead of attacking you, so it benefits in two ways as you avoid damage and he does it to himself.

5.- Daily Dungeons have pretty nice equimpent drops, but are quite rare (some of them). My personal recomendation, stage 5-4 drops the most powerful armor in game thus far. Give it a try, it's worth it. Units, farm on Event Dungeons whenever they're up and try your luck on gachas.

@ 70.52.85.205:

I would be gratefull if you can provide me the name of the skills which descriptions "look the same" for you, so we can correct it. We haven't used our time to translate the text of those skills for you to ignore and despise it, since may of them points out how the skill really works.