Board Thread:4. General Discussion/@comment-26948655-20150915135903/@comment-71.180.233.215-20151126193656

     I would first like to say that the idea of making a game based on RE:monster would be amazing and I think that everyone who has read this novel/manga would be pleased to play it. The second thing I would like to ask is, if you still planning to make this game or not. If you are then great and I wish to give you my best regards and if not then no problem. I would love to give you a hand in making the game but unfortunately game making is one of the skills not in my possession. I can however suggest that you visit rpgmaker.net as well as other sites like it because it has people who have experience making games. It never hurts to have more people with game making knowledge. I also want to say how happy I am to see so many people throwing ideas and lending experience on this project. I also have a question pertaining to the battle system. From my understanding if a game made using RE:monster as the foundation then there would come times in which a straight up fight would end in defeat and death. As such I think that a battle system that allows the player to do a preemptive strike would be amazing since it would allow the player to dwindle down the enemies numbers before the battle even started. I think it would be exceptionally helpful in the beginning of the game since most monsters like goblins are too weak to kill an enemy by themselves and as such would travel in a bigger group. This could also be a fun way to take out huge groups of monsters in events such as invasions and war. This rogue-like game as you put it gives me a feeling that it shouldn’t just be an all-out brawl but also strategic since some events can’t be done with just brute strength. This could even allow certain abilities such as [night vision], [sense presence] chances to shine and affect the players chance to perform a successful preemptive strike or even the enemies chance to do the same. I know that depending on how the game is design can and will determine what can and can’t be done and since I don’t know how to make the best I can do is do research and spitball ideas.

