Re:Monster Game:Facility

On the Re:Monster mobile game there are many building that have diverse functionality, they're called Facilities and located in the Village.

General
Each facility has level, the higher the level of the facility, the greater the benefit given. To increase facility level need Gold and Construction Material, of course it become more expensive to upgrade proportional to its level.

Types
Currently, there are 9 types of facilities in the game: Home Base, Farm, Storage, Treasury, Arena, Mill, Smithy & Market, Barrack, and Hot Spring.

Below is detail of each facility: {|class="table" cellpadding="5"
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_Base.png|80px|link=]]
 * Home Base
 * Home base level determines level limit for all other structures, also increase the storage size of meat and gold. Icon_Help.png
 * Home base level determines level limit for all other structures, also increase the storage size of meat and gold. Icon_Help.png
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_Farm.png|80px|link=]]
 * Farm
 * Farm level determines the production rate of meat. Icon_Help.png
 * Farm level determines the production rate of meat. Icon_Help.png
 * Farm level determines the production rate of meat. Icon_Help.png
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_Storage.png|80px|link=]]
 * Storage
 * Storage level determines the storage size of meat. Icon_Help.png
 * Storage level determines the storage size of meat. Icon_Help.png
 * Storage level determines the storage size of meat. Icon_Help.png
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_Treasury.png|80px|link=]]
 * Treasury
 * Treasury level determines the storage size of gold. Icon_Help.png
 * Treasury level determines the storage size of gold. Icon_Help.png
 * Treasury level determines the storage size of gold. Icon_Help.png
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_Arena.png|80px|link=]]
 * Arena
 * Arena level determines the production of exp and its storage. Once collected, exp is given to all units that you have in the storage (not include the one in the chest). Icon_Help.png
 * Arena level determines the production of exp and its storage. Once collected, exp is given to all units that you have in the storage (not include the one in the chest). Icon_Help.png
 * Arena level determines the production of exp and its storage. Once collected, exp is given to all units that you have in the storage (not include the one in the chest). Icon_Help.png


 * rowspan="2" style="vertical-align: top;" | [[file:Facility_Mill.png|80px|link=]]
 * Mill
 * Mill level determines the reduce time for constructing other buildings. Icon_Help.png
 * Mill level determines the reduce time for constructing other buildings. Icon_Help.png
 * Mill level determines the reduce time for constructing other buildings. Icon_Help.png
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_SmithyAndMarket.png|80px|link=]]
 * Smithy & Market
 * Once every structure has been built and a certain level has been reached by some, the forge will become available.
 * The player can trade raw materials for resources, and in turn the resources are added to potential items. When enough materials have been traded, the player can forge various equip-able items fulfilling those material requirements. Icon_Help.png
 * Once every structure has been built and a certain level has been reached by some, the forge will become available.
 * The player can trade raw materials for resources, and in turn the resources are added to potential items. When enough materials have been traded, the player can forge various equip-able items fulfilling those material requirements. Icon_Help.png
 * The player can trade raw materials for resources, and in turn the resources are added to potential items. When enough materials have been traded, the player can forge various equip-able items fulfilling those material requirements. Icon_Help.png
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_Barrack.png|80px|link=]]
 * Barrack
 * Barrack level determines how many units the player can have. Icon_Help.png
 * Barrack level determines how many units the player can have. Icon_Help.png
 * Barrack level determines how many units the player can have. Icon_Help.png
 * rowspan="2" style="vertical-align: top;" | [[file:Facility_HotSpring.png|80px|link=]]
 * Hot Spring
 * Hot Spring level determines the production rate of gold. Icon_Help.png
 * Hot Spring level determines the production rate of gold. Icon_Help.png
 * Hot Spring level determines the production rate of gold. Icon_Help.png


 * }