Board Thread:4. General Discussion/@comment-26948655-20150915135903

Hello everyone!

As I already said in my presentation here

I've been working on a project of video game for Re:Monster a little as it is not finished please be nice.

But hey! for now I'll just share with you what I did and like this if you are interested you could help me improve it or whatever you think about it. Plus if someone as video game creating knowledge he might give me a hand when I'll be working on it...anyway

[Synopsis]

The game takes place in the world of Re:Monster Rou's appearance in the world, the world is ruled by it's different gods and kingdoms in place. Mostly you will find [wild area] such as [forest] [plain] [ocean] etc... cities [kingdom] [holy kingdom] [beast kingdom] etc.. dungeon cities such as [?] (I can't remember the names I'll have to investigate) where you can find dungeons of all the different ranks explained in the novel and the manga. [natural dungeon] such as caves and much much more....

you will start your first game as a simple [goblin], as the first prey might be easy you will lvl up maybe upgrade, discover a bit of the world, mate if you are lucky enough and utimately you will die.

As the game is a rogue-like type of game after your first death you will be able to choose a serie of things for your second game, such as your [gender] your [race] (from races known during past life) your [heir] (if you mated), knowledge of the [map] (not sure about that part though) and some difficultly obtained [stats points] to build a bigger better new character.

You will be able to choose the kind of life you want to have from a simpleton to the biggest threat to human kind,... what you do defines what you'll be able to do, and what the people will think of you.

[Gameplay]

You'll be able to move your character by clicking or by using the [wasd] system. you'll have a grid of ability MMORPG style to fill up with unlocked abilities you've had during your game.

Every player would be able to put himself in different mode by a single touch on the keyboard, and can turne off the mode the same way (the skills you've put and the use of the mode make them more effective) those modes are [combat] [stealth] [incantation] [fast travel] and more....

Each action gives you skill point that you'll be able to use in the [skills sphere grid] to make everything you are doing more efficient. After death you will keep an x% of your [skill point] to use freely at the beginning of a new game.

(the [skill sphere grid] is an idea based on FFX sphere grid but works differently)

more about the [skill sphere grid] afterward...

[evolution] [rank up] and [achievement] will unlock [abilities] to put on your visible ability grid.

You are able to talk with everyone from your race, (until you unlock new languages) and will always be able to respond them with at least 3 different answer, the answer types for now are [agree] [disagree] [provocation] [intimidation] [seduction] [ignore]

You will be able to craft [weapon] [cloth/armor] [material] by combining [material] you might unlock what it takes to build a home.

As you [rank up] and beat up important people you might have follower, or hater who will influence the difficulty of your game.

If you unlock [mining] [woodwork] or [earth magic] [fire magic] you'll be able to change the landscape witch will permit you to construct your very own kingdom from scratch.

You will be able to [seduce] people by or your [skill] or your [intimidation] or whatever the form you wanna use, from what you'll be able to have [heir] that you can use to increase your community or use as a [replay character] after your [death] your [heir] will inherit some of your [abilities] as much as from the person you made it with.

[mating] will be the only way to unlock species such as [inbreeds] ( [hafl-lord] [half-demon] [half-hobgolbin] [half-ogre].....etc...

[job] the jobs would only be accesible to [human] and human like races ([half-breed] [elf] [dwarf].....) some will be specifics to its race and somes might be unlocked by [achievement] will some others can be unlock by perfectionning another [job]. The [job] will greatly increase your proeficiency in what he is useful. the job as [evolution] as lvl cap of 100 once it is reach this job cannot lvl up anymore.

(for exemple: you'll [cook] better with a [job] as [royal-cook] than a simple [goblin] in the wood)

[evolution] the evolution trait is reserved to [non-human] races such as [goblin] [kobold] [lizardman] [beastman] and will only be accesible once you reach lvl 100. It will permit to greatly increase your basics [stats] but also fitting more efficiently your way of playing.

(you might have multiple choice of [evolution] if you don't play only with [magic] (for ex.) but in any case it would be better to take the one that suits your needs better.)

You will be ruled by your [karma] and special [achievement] like the [book of psalm] or other from those types might be only accesible by what way your [karma] has turned.

(for exemple: you will never achieve being the best [holy knight] if you dedicate your life destroying [villages] and raping [elves])

[achievement]

(The [achievement] part is a bit tricky but I personally think that it might be one of the best part)

By complying some condition during your life time or at the moment of your [death] you will unlock achievement.

Some important mechanics of the game won't be accesible if you don't fulfill the requirement such as:

-[new playable race]

-[esper ability]

-[job] (for ex. you've reached lvl 100 [job-swordman] you'll unlock [job-blade master]

-[evolution] (for ex. using Xtimes magic will unlock an achievement that will permit you to evolve in a magic based race)

-[divine blessing] (for ex. playing only with fire might unlock the chance to have a divine blessing of the [god of fire]

So here I wrote some exemples.

[esper ability] -

[absorption]

-performe [canibalisme] xtimes - [homnivore] eating x different species - [fratricide?] eating one or more people from the same tribe and same generation - [you get what you deserve] killed by food poisoning - [wrong moment] dead during dinner - [powerful homnivore] eating all species from a zone. (there might have more I leave it a that for now.)

[mind reading]

[say what!?] kill a fortune teller- [unloved parent] killed by his/her [heir] - [jalousie is painful] killed by your lover - [you're not the boss] killed by the insurection of your clan .....

[end game] achievement.. (they unlock abilities too....)

[R.I.P] died of old age, unlock [warm feeling] people feel safe around you

[overlord] conquer all the [kingdom] by force or by fear during one lifetime, unlock [great overlord presence] a powerful intidimidation technique who might make people kill themself in front of you if they are not prepared.

And as it is unlcear how to do it I put this here.

[skill sphere grid]

As you lvl up you'll be granted [skill point] that you can put freely on the [skill sphere grid]

2 option for the grid or 8 different grid.. representing [combat] [stealth] [craft] [art] [spirit] [nature] [health] [defense]

Or the option i prefer 1 grid with all the different direction representing one of them

straight up [combat] attack+ critical damage+ aim+ intimidation +

up left [defense] stamina+ life+ defense+ res+ magical resistance+ regeneration+

up right [stealth] climbing+ hiding+ sensor+ trap+ critical damage+ critical probability+ aim+ stress-

left [heal] regeneration+ starving- resistance (magic, physique)+ mana+ stamina +

right [craft] trap+ sensitivity+ feeling+ minning + woodwork + (those 2 gives you more wood or more stone from mining)

straight down [spirit] mana+ mana regeneration+ culture + languages+ probability + fast reader+

down left [nature] internal map+ elemental affinity+ resistance to poison + mana +

down right [Art] charisme+ fertility+ musique + fast learner + culture + sensuality+ fast reader+

of course as there is in between each direction, you will be able to find some stats in both direction plus you will have some specifics skills like (fast reader) that you will find right in between [mana] and [art] as it might serve both of them.

So here it is I gave you almost all the things I have written less the basics stats of every races and evolution trees that I did because they aren't good. Plus some mechanics about starvation and learning magic by reading books....

But first I would like to have some feedback of what you think about it. Like this I can make me an idea if it is worth it spending a lot of time on it or not...

Plus as I am not a game designer I have been thinking of doing it 2D as a kind of action-RPG type secret of mana but with open places. as you evolve in something bigger you will have different point of view. And maybe but I'm not sure about procedural gaming, each new game the map is changed. every kingdom dungeon etc being the same but in different location...

Well thanks for your future feedback I hope you enjoyed reading this crazy idea. And if by any means it is still impossible to play we can always make it as a role play... 