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The Main Character can obtain this ability by consuming various stuff: like Units, Equipments, and Materials.

Items[]

Material Name Ability Gained
Material 1e Viper’s fang 50
Material 1e Sickle of poison mantis 50
Material 12g Head of armored centipede 50
Material 1e Jaw of the armored centipede 100

Skills[]

Ability0052
Status Effect
Venom
Type Active Skill Category Physic Attack Attack Target 01
Attribute - Target Enemy
STR 50 MP Cost 12
Charge STR 70 Charge Time 3s
Cooldown 10s
Description Deals small damage to the target and has a chance on poisoning
Allows the user to release the kind of venom that they desire from a pointed location. Making painkillers with this method is also more or less possible.
Requirement Posion Generation (300)
Ability0052
Status Effect
Poisonous Stab
Type Active Skill Category Physic Attack Attack Target 01
Attribute - Target Enemy
STR 80 MP Cost 15
Charge STR 120 Charge Time 2s
Cooldown 10s
Description Deals small damage to the target and has a chance on poisoning
Attacks the target with a poisoned blade.
Requirement Posion Generation (800)
Ability0052
Status Effect
Cursed Wounds
Type Active Skill Category Physic Attack Attack Target 01
Attribute - Target Enemy
STR 120 MP Cost 20
Charge STR 180 Charge Time 3s
Cooldown 12s
Description Deals medium damage to the target and has a chance on poisoning
The enemy becomes cursed when they get damaged.
Requirement Posion Generation (1,500)
Ability0052
Status Effect
Unhealing Cursed Wound
Type Active Skill Category Physic Attack Attack Target 01
Attribute - Target Enemy
STR 150 MP Cost 30
Charge STR 220 Charge Time 3s
Cooldown 15s
Description Deals medium damage to the target and has a chance on poisoning
The enemy becomes cursed when they get damaged. Enhanced version.
Requirement Posion Generation (3,000)
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